The Thief's Gamble (Einarinn 1)

Cover The Thief's Gamble (Einarinn 1)
Genres: Fiction
Any mariner coming to the ocean must relearn all his seamanship or perish. The weather is much harsher, storm-force winds coming straight in from the deeps. The waves are both bigger and more forceful, which means vessels are narrower, deeper in draught and carry a greater variety of sail and rigging. Galleys cannot be used with any confidence in these waters, since fierce storms can blow up from nowhere. However, given the lack of coastal routes on land and the length of time it takes to move ...goods via the inland routes, a mariner who learns what he must to survive will make impressive profits quickly. Those who don't bother will drown.
Ocean currents are the major danger to shipping on this coast. Any mariner venturing out of sight of land must be alert for the danger of being earned off his planned route. Obviously, it is relatively easy to tell if you are too far north or south, but this may be of little help. There are relatively few anchorages along the cliffs of the coastline and most of those that exist are limited to fishing vessels.
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