“Banner games during Inda’s day were played by all the academy boys, who were divided into two armies. The regulations over the years had evolved into a bewildering complexity for the outsider, with rules both overt and implied, that it was nearly impossible to explain beyond the obvious goal of capturing one another’s war flags. Tradition dictated that the games be six days, the first three days on foot, weapons confined to willow swords, the second three days on horseback, weapons increase...d to blunted spears and imaginary knives. Most of the rules governing interaction in banner games were on the honor system, with a fierce emphasis on honor, stressed by residual memories handed down as stories of ancestors’ banner games suddenly turning into vicious brawls that did far more damage to one another than to any prospective enemy. The boys thoroughly understood that the banner game was a metaphor for war, that each boy represented a riding, and that if you captained a riding, you were in actually in charge of a flight—three ridings—or even a wing—three flights.MoreLessRead More Read Less
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